﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using QS.Drawables;
using System.Reflection;
using QS.Logic.Objects;
using QS.Game.Logic.Objects.common;

namespace QS.Logic.Modules
{
    [RendererAttribute(typeof(QEngineRenderer))]
    class QShipEngine : QShipModule
    {
        private float m_ForceForward;
        private float m_ForceBackward;

        public QShipEngine() : base()
        {
            m_Crew = -5;
            m_Energy = -20;
        }

        public float ForceForward
        {
            get { return m_ForceForward; }
            set { m_ForceForward = value; }
        }

        public float ForceBackward
        {
            get { return m_ForceBackward; }
            set { m_ForceBackward = value; }
        }

    }
}
